|
TIME STRUCTURING
When Eric Berne, the "father" of TA who died in 1970, first examined the many ways that
people give and get strokes, he did so from several perspectives.
One perspective he used was to view the strokes that people exchanged in
terms of their quality - that is, whether the strokes were
positive or negative. A second perspective he used was to view the
strokes in terms of their conditionality - that is, whether they
were given conditionally or unconditionally. Yet a third
perspective he used was to view the strokes in terms of how they helped
people structure their time - that is, how giving and receiving
strokes helped people fill in the minutes and the hours of each day in
structured ways that were comfortable for them, or at least familiar to
them, whether or not these methods served their Natural Child's broader
long-term interest in getting on with their lives.
In analyzing the way people structured their
time, Berne came up with a list of six different categories of time
structuring - categories which he ordered on a scale from one to six,
ranging from how people structure time when they use strokes of the
lowest "quality" on one side of the scale (by withdrawing, or giving no
strokes at all), to how people structure time when they use strokes of
the highest "quality" on the other side of the scale (by engaging in
what Berne called Natural Child "intimacy," and exchanging unconditional
positive strokes).
Berne’s list is significant for several reasons. First,
it calls our attention to the fact that we all need to “structure time”
in certain ways when we’re in the presence of other people. It
emphasizes that we simply cannot sit and stare at another person for
very long without acknowledging his presence in some way, and that
whenever we try to do so, the tension (which arises from the universal
need we nearly all feel to exchange strokes in some way) becomes too
great to withstand.
Secondly, it points out that whenever we finally decide
to acknowledge the presence, or “existence,” of another person, and we
decide to give him a stroke (if only by saying “Hello”), we have a
choice as to what ego states we will use, a choice as to what, if
anything, we hope to accomplish by giving the stroke, and a choice as to
what ego states we hope the other person may employ in responding to
us. In a generic sense, most of us make broad-based categorical
decisions regarding these choices when we are quite young, and we merely
repeat these patterns when we grow older and are confronted with various
social situations that are similar to the ones we experienced in
childhood.
Yet once we learn how to use TA, we find that we need no
longer be constrained by our past, and that we can make new decisions
based not only on what ego states we decide to use, consciously, to give
and receive strokes, but also on what ego states we decide to use
consciously when we “structure our time,” based on a more complete
understanding of the full range of possibilities available to us
provided by Berne’s list.
The six categories in Berne’s list are: withdrawal,
rituals, activities, pastimes, games, and intimacy. Their
descriptions are as follows:
Withdrawal
Withdrawal,
as its name implies, involves the act of withdrawing from any social or
business setting in order to be alone. It represents a temporary
decision to not provide strokes to other people in any way whatsoever.
We can withdraw physically, by getting up and leaving the room, or we
can withdraw mentally, by ignoring our surroundings and by daydreaming
and leaving the room emotionally. Some of us withdraw from social
situations because we feel uncomfortable in the presence of other people
– possibly because we have never learned how to engage in social
pastimes. Often, we withdraw to avoid discomfort, and prevent ourselves
from leading more fulfilled social lives in the long run.
Others of us withdraw from social situations because we
already lead fulfilled lives, and we hope that by withdrawing we will
find something more interesting than the current social situation we
find ourselves in. For example, we may withdraw because we are
process-oriented, and we prefer to engage in improving our athletic or
artistic skills, or to engage in some process like drawing architectural
plans for a new building, writing a book, preparing engineering specs
for a new bridge or engine, and so on. Whatever our reasons, our
decision to withdraw indicates that we have no immediate interest in
either giving or receiving strokes from other people.
Rituals
Rituals enable us to be
present with people in a physical sense, but to remain withdrawn,
emotionally. Most churches, businesses, and other organizations
(including PTAs, clubs, knitting groups, labor unions, fraternities,
branches of the military, and so on) engage in rituals that are passed
down over the years from one generation to the next - sometimes
formally, and sometimes informally.
For the most part, rituals are preprogrammed by the
collective Parent of our society, and are engaged in by the Parent of
the participants. Those of us who are reasonably comfortable engaging
in rituals are comfortable, also, in Parenting ourselves from time to
time to “keep quiet” or to “stop feeling restless.” (That is, our
Parent tells our Adapted Child to “keep quiet” and to “stop feeling
restless,” and our Adapted Child complies in some accommodating, or
compliant way, by “doing what it is told to do,” and by “behaving
properly.”)
Yet, even though our Adapted Child may have some small
role in a ritual (our Adapted Child may occasionally nod or smile, and
utter adaptive phrases like, “Yes, I agree”), our Natural Child usually
has no role at all. Thus, those of us with an especially active Natural
Child tend to avoid ritualistic situations (weddings, funerals,
baptisms, staff meetings, orientation programs, awards ceremonies, and
the like), and typically speak of them as “not being any fun,” or as
“being boring.” No matter what our age, our Natural Child is inclined
to resent being forced to attend them.
The stroking that occurs in ritualistic situations is
mostly stroking of a ceremonial sort – stroking that goes on between the
Parent of one person and the Parent of the next, as we all stand, sit,
rise again, nod, look serious, and occasionally utter some
pre-programmed phrases. Even though rituals play an important role in
our society, providing an institutionalized structure for dealing with
our many rites of passage – the coronation of a king or queen,
the swearing in of a President, the induction of members into a club or
fraternity, and the like, they provide limited opportunities for us to
stroke one another because our Natural Child and our Adult are rarely
involved in them.
Activities
Activities
provide us with another safe way to structure time, and if we want, to
avoid intimate involvement with other people. Those of us who are
uncomfortable in social or business settings can avoid dealing with
others by engaging in activities like helping a hostess prepare and
serve food and drinks, or helping a seminar leader pass out brochures,
schedules, or pads and pencils. Finding “something to do” can provide
us with an excellent way to relieve our anxiety over “what to say
next.” By engaging in these kinds of activities, we can avoid intimate
conversations in a manner that is socially acceptable, and we can avoid
intimacy without turning anyone off. Essentially, we can talk about the
food and the drinks, discuss the brochures and the schedules, and then
move on to the next person.
In business, the most common activity is known as
work. Work, of course, is something that we can engage in without
ever getting to know the rest of our associates or co-workers other than
in relation to the tasks that we perform. Those of us who use work to
avoid intimacy can go for years, or even decades, without ever learning
very much about our co-workers. At times, when we happen to run across
our co-workers in a different setting, such as at church or at our local
supermarket, we can find ourselves at a total loss as to what to say
after we say “hello” (other than to say “goodbye”).
In general, however, activities provide many more
opportunities than rituals do for us to find ways to stroke one another,
and they can open the door to a much wider range of more intimate,
closer relationships. For example, school activities that are organized
to bring children together offer youngsters the opportunity to get to
know each other on a much closer level than when they’re stuck sitting
side by side in a classroom. Such activities provide young people
the chance to make friends with other kids their own age who they might
not otherwise have had the opportunity to meet outside such an informal
setting. Many corporations provide their employees with similar
chances to “socialize” by organizing bowling and softball leagues, golf
tournaments, recreational trips, and the like. These kinds of
activities, which are much less structured than “work,” offer many more
opportunities for the development of high-quality, Natural Child
relationships than work normally does. Employees can “make friends,”
introduce their new friends to their spouses and families, and find many
more relaxed ways to broaden their relationships than they can usually
find in more restrictive business environments.
Pastimes
Pastimes, as their name implies,
provide us with comfortable ways in which two or more people can pass
the time with each other, but not say very much. If people are
strangers, or just barely acquainted, the pastimes that are available to
them are limited to semi-ritualistic discussions of commonplace things
like the weather, current events, or families (wives, husbands, and
in-laws).
People who cannot engage in pastimes
at will are not socially facile. Pastimes can be thought of as a
kind of social probing where one seeks information about new
acquaintance in an unthreatening, non committal way. When a
pastime is in progress, the people involved will often use it to assess
the future potential of the other players. They will use this
information to decide whether or not to continue, broaden, or terminate
the relationship. Skill at pastimes vastly influences one's
ability to meet people and make new friends.
For example, Keith and Joel, two accountants at the same
firm who had never met before found themselves standing in line together
for the first time in their downstairs cafeteria.
Keith turned to Joel and smiled. “I understand you're
new with the firm.”
Joel nodded. “I was just hired last week. I moved down
from New York.”
Keith smiled knowingly. “Just in time to help out on our
firm's biggest audit. Hope they don't work you too hard.”
Joel nodded again, but didn't reply. He grabbed some
iced tea, and shuffled ahead in the line.
Keith tried again. “Have you found time to visit the new
shopping mall? It's the largest in town.”
Joel paused for a moment. “I haven't been there myself,
but my wife took the kids yesterday.”
“Oh? How many kids do you have?”
The conversation then turned to family and kids, and
continued quite comfortably as the two accountants moved through the
line.
As with rituals, the structure of our pastimes is usually
Parented, or preprogrammed, in carefully defined and limited ways, yet
the participants often find a way to transmit some Adult reality data.
Some pastimes last only a few minutes, while others can
go on for hours, particularly if they are about sports, knitting,
politics, and the like. Still others can go on for days, especially if
the participants are engaged in some activity that relates to the
pastime – like fishing together in some stream in the Northwest.
Think of the many opening lines that are available, and consider how
long two fishermen can go on talking about the same subject! (“What
flies do you use?” “Do you make your own?” “Where's the best part of
the stream?” “Did you catch any today?”)
Whatever the subject, people use pastimes to structure
time comfortably and informally when little else is available to them.
Those who are more experienced at pastimes use their skill as a
springboard to develop more complex, or more intimate relationships.
Those who are less experienced are often content with their
limitations. (All they ever do is talk about fishing, sports, quilting,
and the like, even when they’re chatting with their best friends, but
it’s okay with them.)
Games
Games,
in their TA sense,
represent the most complex, and also the most dysfunctional, method
of structuring time on Berne’s list. Unlike rituals, activities, and
pastimes, TA games are stroke-intensive. When two or more people are
engaged in a TA game, they use lots of energy and exchange lots of
stokes. More often than not, the players are mesmerized by each other.
Typically, no matter what other distractions they may face, each player
focuses all his attention on responding to the moves the other player
has made until such time as the payoff has been reached and the game is
concluded.
A game, in its TA sense, is a sequence of transactions
with a definite pattern and a set of unspoken rules and regulations. It
is different from our normal understanding of the word, however, in that
it is not necessarily either enjoyable or interesting.
Games are differentiated from other groups of
transactions by two chief factors. The transactions themselves are
ulterior (with a surface meaning as well as a secret
meaning), and, there is always a payoff. The payoff, usually
identified as a feeling (either a ‘good’ feeling or a ‘bad’ feeling),
signifies the end of the game.”
We all start playing games early in life, and, depending
upon how dysfunctional the rest of our lives are, we can continue
playing them all the way to our graves. Here's one way that our
game-playing gets started:
Freddy, age four, and Billy, age five, were sitting
together in Freddy's backyard late one day. It was getting dark, and
they were getting tired. After all, they'd been playing all afternoon
with their dump trucks. Loading and unloading. Loading and unloading.
It had been fun, but it had been hard work.
Freddy sat back to survey their accomplishments. He was
not only tired and dirty, but was beginning to feel hungry. He was also
depressed, because Billy, who was slightly older and larger than he was,
seemed to have stood up much better under the strain.
As Freddy contemplated the situation, it occurred to him
that even though he didn't feel too great at the moment, he really
did have a neat dump truck. He decided to point this out to Billy.
“My dump truck is better than yours,” he remarked offhandedly.
Billy, knowing this to be true, but hearing in Freddy’s
statement the secret message, “I am better than you” (and
that makes me feel better), couldn’t accept it. “Oh, no it’s not!” he
replied.
Stunned by such a lack of appreciation for the facts,
Freddy went on to insist, “Oh, yes it is!”
The conversation continued, “No, it’s not!” “Yes,
it IS!” “NO, IT'S NOT!” And, at this point (as we might
expect), Billy shoved Freddy down into one of the piles of dirt in which
they had been playing, and Freddy started crying. The game was over!
“Mine Is Better Than Yours” is one of the very first
games children learn to play. It can be seen in many forms:
“My dad can beat your dad.”
“My house is bigger than your house.”
‘My doll is prettier than your doll.”
“My job is better than your job.”
It is even played in a more “civilized” form by “nice”
people who engage in a version called I’m A Better Person Than You Are
(kinder, gentler, more compassionate, more honest, more understanding,
more forgiving, more thoughtful, more generous, and the like).
Sometimes, “nice” people lash out at each other in another version
called I’m Nicer To You Than You Are To Me (kinder, gentler, more
compassionate, and so on) – a version in which each player bombards the
other player with a list of all the nice things he has done for him, but
neither person listens thoughtfully or appreciatively, and neither
acknowledges the importance or value of the nice things he, or she,
knows the other person has done. Each is too intent on proving that he,
or she, is “better” than the other person.
NIGYSOB AND KICK ME
In his best-selling book Games People Play, Eric
Berne identified somewhere around thirty different TA games people
play. In the decades since Games was published, other TA
specialists have identified many more. Yet of all these games, none is
played more frequently or by a greater number of us than the pair of
games called NIGYSOB (an acronym for “Now I’ve got you, you son of a
bitch”), and Kick Me. In fact, people use these two games to structure
time so frequently, and in so many different situations, that the
cumulative negative effect these two games produce on the personal lives
of those of us who play them, and the cumulative dollar value they
represent in terms of lost time and wasted effort on the part of both
executives and employees who play them at work, are virtually
incalculable.
Many of us spend our entire lives playing them, rather
than deciding to lead self-actualized and fulfilled lives. So many
people in business play them, that the games themselves act as a giant
sieve, siphoning off billions of dollars worth of time, energy, and
other resources from tens of thousands of corporations, many of which
can ill afford such extravagant excess.
NIGYSOB and Kick Me are discussed
in greater detail in our sub-section on TA Games.
Intimacy
The last, and by far the most functional method of
structuring time on Berne's list, is what he called intimacy. Even
though this form of intimacy can include sexual intimacy, it is far more
wide-reaching than sexual intimacy alone is. In TA terms, intimacy
involves thinking, speaking, and acting largely from our Natural Child
and Adult, and engaging in transactions mainly with the Natural Child
and the Adult of the people around us. It involves being open,
trusting, and caring, and providing “straight” feedback to another
person whenever he asks, or even if he may not yet have asked for it, if
the time seems appropriate (with due regard for the need to minimize any
negative impact the feedback may have on his Adapted Child – so he
doesn’t “feel so bad” in the face of negative information that he stops
functioning). Intimacy involves being free to say what we feel, so long
as it doesn’t place demands on another person. (Intimacy does not
involve saying what we “think,” when that “thinking” involves judging
and imposing a lot of stern Parent demands on another person.)
Intimacy is what we engage in when we give up our TA
games, stop searching for strokes in negative or dysfunction ways, turn
off all the Parent/Adapted Child programming that no longer serves us,
and make moment to moment decisions in our lives based on what our
Natural Child wants to do and upon how our Adult tells us is the most
useful or practical way to do it.
Even though Eric Berne described at some length what
people did when they structured time by engaging in intimacy, it was the
famed psychologist Abraham Maslow who described the personality
characteristics of a person who engaged in intimacy as a matter of
course. It was Maslow, also, who explained what such a person strived
to accomplish in leading his life the way that he did. Maslow called
it self-actualization, or leading a fulfilled life, and pointed out that
this “self-actualization” appears to be a single ultimate value for
mankind as a whole, a far goal toward which all men strive.
This goal, Maslow said, was called different things by different people –
things like, self-actualization, self-realization, integration,
psychological health, individuation, autonomy, creativity, productivity,
but all these people agree that this amounts to realizing the
potentialities of the person, that is to say, becoming fully human, or
everything that the person can become.
More about
intimacy can be found in our sub-section on Self-Actualization.
Time Structuring
TA Games
Life Scripts
Life Positions
Parent
Drivers
Injunctions
Self-Actualization
Your Free Tour
Continues
|